|
Jill was born in the city of
Lankhmar as the daughter of a saleswoman and rogue by the name of Nell,
who, at that time, was just fourteen years old. Nell wasn't a native of
the dark city, also known as the city of the black bones but she was on
the run for the holy keepers of the darkest secret mankind had ever
created.
Nell came from the wet and damp swamps of Holland, a small insignificant
dot on the map on the coast of a northern sea. What exactly she was
running for is not clear at this time but a pregnant woman certainly would
never travel from the North to the end of the Sea of Monsters in these
barbaric times if it wasn't for a very good reason. She did not run far
enough however. What happened tot the mother we don't know, but the little
Jill was brought back to the wet Holland before she was two years old.
There she was brought by a monastery where she grew up, learned the trades
necessary to stay alive as a girl on her own, as well as brewing beer. But
most of the day she was locked away in a little room with books, written
in a language she could not read, and her job was to make copies of these
books with ink on parchment. She didn't have much freedom but one day she secretly met a woman, 14
years older than she was, who claimed to be her mother Nell. The woman
could not stay long and was very nervous. Nell had the same features as
Jill had and they discovered they had a lot in common. Nell had a little,
shiny, metal colored tattoo or maybe it was a brand mark, on her
breastbone. It wasn't much later that Nell again disappeared, leaving Jill
with questions.
Then one day, years later, when Jill was at work something unforeseen
happened. She started a new book and to her astonishment she could read
it. So she discovered the secret that maybe was the same secret her
mother was on the run for. And so Jill started to run too and it didn't
took long before she was a well equipped deadly rogue, skilled in many
sharp weapons and loaded with animal instincts.
She traveled to all the major cities on or underneath the surface of the
earth like Baldur’s Gate, Icewind and Neverwinter in The Forgotten
Realms, to Ironforge, Booty Bay and Stormwind in The Eastern Kingdoms, to
the cursed town Tristram were hell once broke loose, was recaptured and
broke loose again, to the port city of Lut Gholein in the Western Kingdoms
and to the jungle town Kurast in the East. She has seen, climbed and
conquered the highest mountains in the Kingdom of Ehb and traveled by foot
from the Great Northern Forest through the Endless Desert in The Utraean
Peninsula to reach the Ascalon City in the Northlands of Tyria. She did
not find her mother.
But on day in a small border town she met a traveling arms salesman who
once every three years crossed the most unstable borders in order to
obtain rare and very sought after items. He showed and eventually sold her
a perfectly manufactured torso armor that fitted her body like a clove.
The piece was obvious made from a very fine quality leather like demonhide
or tightskin because it was extremely flexible in wearing but when hit
upon it changed structure and hardened and became like steel. Later, when
she was alone on a top room in the Green Dragon Inn, she took the armor
off to clean it and to her horror she discovered a little tattoo or brand
mark at the spot covering her breastbone. She had seen this mark before
long ago and suddenly realized that the horror stories about slaves being
kept alive by magical powers to forever grow and produce high quality
armor for the feared dark armies of the world, perhaps were not just
stories after all.
|
My
private game character Jill van Lankmoor, ©
Jan Dekker
Screenshots taken from:
Diablo I, © Blizzard 1996
Baldur's Gate, © Bioware 1998
Diablo II, © Blizzard Blizzard 2000
Guild Wars, © ArenaNet and NC-Soft 2005
Sacred, © Ascaron Entertainment and Encore Software 2004
Dungeon Siege, © MG Game Studios and Gas Powered Games 2002
Word of Warcraft, © Blizzard 2004 |