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Katarina lost her mother, Mara Rousseau, when she was
a kid of four. She was raised by her father Marcus DeLeon.
Marcus was Governor of The Pirate Islands, one of five groups of islands
in the Five Seas. When Marcus is killed Katarina sets out to the Five Seas
with her ship Wind Dancer and her band of scoundrels to find the murderer.
She also hopes to fiend the place her mother died. Katarina is better
known as The Black Kat.
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Game
Pirates, the legend of Black kat, ©
EA Electronic Arts and dts interactive
Screenhots taken from the official Westwood website. Large picture scan
from booklet cover. The fuzzy pictures taken with camera from the tv/set |
| Game
design: Michael Legg, Patrick Pannullo, Jim Walls, Scott Crawford, Darrin
McPherson. Art director: Jerry O'Flaherty. Artwork: Ned Mansour, Aaron
Herzog, Joseph B. Hewitt IV, Tse Cheng Lo, Jack Martin, Stephen Cady,
Ferby Miguel, Terrence Walker. And many many programmers, technicians
etc. |
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This
is a very enjoyable game. Kat can't do many tricks with her sword, so in
the end fighting becomes a bit repetitive, but that's made up by a number
of other skills and weapons she has like bombs and knives. She looks good
and animation is perfect. When on main screen you press on controller One
L1+L2+Up+Select+L3 and on controller Two R1+R2+Triangle+Start+R3 you can
choose with R3 on controller One out of eight different costumes for Kat.
Well, costumes, they are bikini's or lingerie as you like. The outfit in the
two fuzzy pictures, my favorite, is code 1000.
The islands she has to explore are big and well designed. The five groups
of islands in the game have all their own mood and environment. The
islands you start the game with are bright and sunny and they really makes
you feel happy. Reflections in the sea of the islands, the trees or Kat
herself walking along the shore are beautiful. In the background at sea
tall sailing ships pass by. And you know you probably has to fight them
when you leave the island.
A drawback is that enemies tend to come back after you killed them, each
time you turn your back on them long enough, and always at the same spot.
And they're stupid. They see you or they don't. There's no way of sneaking
in on them or luring them away one by one. That might work occasionally
but in basic they are just triggered by a certain distance.
When you enter your ship the point of view moves to a greater distance and
you can oversee you ship and the islands. Again the view is stunning and
the ships well built. Fighting is well balanced too. Especially when you
sink an enemy ship, the piece of film you get when that ship explodes, is
very rewarding. And it's always a different film because you can see it
from many angles. When you look over the side of your ship when your under
attack you see big chunks of wood being ripped off our ship and you can't
wait to see your own upgraded cannon balls answering the enemies
fire. |
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